Gaming has a heavy influence in almost everything, and nowhere is that more apparent than in the programming that you’ll find at SXSW Gaming. These sessions—including panels, solo talks and dual presentations—focus on the core industry-related issues in professional game development and gaming culture. This free and open to the public content runs the gamut of gaming topics during all three days of SXSW Gaming.
The majority of SXSW Gaming sessions come from proposals entered through the PanelPicker® process. Community voting on the sessions you want to see at the 2016 event begin August 10 – September 4.
The PanelPicker is a unique interface that allows the gaming community to propose ideas for sessions they want to see at SXSW Gaming 2016. These ideas are voted on by the public and also evaluated by the SXSW Advisory Board and SXSW staff. The first batch of confirmed programming that will come through the PanelPicker will be announced on October 19. For more on the PanelPicker, check out our FAQ.
NEW DATES AND LOCATION FOR 2016 SXSW GAMING
For 2016, Gaming sessions and events will take place in the heart of SXSW activities at the Austin Convention Center. In terms of timeframe, these Gaming sessions also move to later during SXSWeek® (March 17-19), thereby strongly emphasizing the strong crossover between the gaming, film and music communities. This programming occurs at the same time as the SXSW Gaming Expo, which also moves to the Austin Convention Center.
Thursday, March 17 through Saturday, March 19, 2016.
Austin Convention Center (500 E Cesar Chavez St) in downtown Austin, TX.
WHO CAN ATTEND
Free and Open to the Public
2015 SXSW Gaming Sessions
- Featured Session // Creator Activism: A Discussion with Robert Kirkman
- 1st Game Ever: Pro Devs Show Off Their First Games
- All Your Gov Are Belong To Us: Gaming 4 Gov Impact
- Based On A True Story: Games, Film and Cancer
- Better Living Through Minecraft
- Build First, Fund Later
- Building Better Beat 'Em Ups
- Challenges of Free-to-Play: No Money, No Problem
- Chicken or the Egg: Seasonality and Game Sales
- Crowd Sharing: Crowd Funding and Sourcing in Games
- Design Perspectives on Meaningful Choice
- Designing New IP for New Technologies
- Egg Hunt: The History of Easter Eggs in Games
- Future of Games: Trends and Growth Opportunities
- Gaming for Good: Using Games to Create Change
- Gaming in Education, Education in Gaming
- Gaming Pioneers: Meet Intellivision Programmers
- Gaming: The Desire to Play and the Giant Within
- Gaming's Next Frontier: Between AAA and Indie
- The Hitchhiker's Guide to Game Advertising
- How Gaming is Changing the Way We Give Back
- Invisible Walls: The Next Gen of Virtual Worlds
- It's Listening: Biofeedback in Video Games
- Life in the OASIS: Emulating the 1980s in-Browser
- Linear Versus Nonlinear Narrative in Video Games
- Making Mobile Gaming Really Mobile
- Market or Die: How to Get Your Game Noticed
- Media Criticism and the Study of Games
- Monetizing Kids Games: Should There Be Limits?
- Navigating Patent Troll and Competitor Litigation
- Playing to Learn: Lessons From Game Design Gurus
- Press Start to Begin: UX and Video Games
- Protecting Your Game IP Without Alienating Users
- Surviving Cancer with Games and Community
- Suspension of Disbelief in Virtual Reality
- Taking the Big Apple in Tom Clancy’s The Division
- The Third Age of Gaming: Exploring New Horizons
- Traditional Storytelling Through World Games
- Using Games to Redefine the Learning Experience
- Virtual Reality: Building Healthier Social Brains
- Well Played: On Video Games, Value and Meaning
- World War Cyber: Global Conflict Beyond SonyHack
- Writing for Video Games Q&A: No Answer Left Behind
- You Make the Game: UGC and the Next Wave of Play
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For all general SXSW Gaming inquiries, please contact us at email@example.com.