The SXSW Conference programming spans across 15 tracks of programming broken down by SXSW Badge priority – Interactive, Film, Music, and Convergence. Stay tuned for more SXSW 2022 registration information.
A Platinum Badge grants primary entry to all SXSW events while an Interactive, Film, or Music Badge grants you primary access to the respective Conference tracks and events of your badge type. This also includes secondary access to other tracks and events outside your badge type. All badges have equal access to Keynotes and Convergence tracks. For each track, see the SXSW Badge access designation below.
2022 Conference Tracks
2050 (Interactive)
The 2050 Track is the home for long-term / long-range / big-picture thinking.
Topics may include: Radical life extension, quantum physics, synthetic biology, nanotechnology, singularity, psychedelics, next generation energy solutions, and extraterrestrial explorations.
Advertising & Brand Experience (Interactive)
The Advertising & Brand Experience Track looks at how companies are building emotional connections with consumers through unique and compelling experiences.
Topics may include: Cutting-edge marketing, corporate activism, neuroscience, employee engagement, and best practices for encouraging in-house innovation.
Civic Engagement (Convergence)
The Civic Engagement Track brings together some of the world’s most forward-thinking voices at the local, national, and international levels to discuss programs, policy direction, and more.
Topics may include: Smart cities, income inequality, election integrity, law enforcement, gun control, governmental ethics, municipal services, subsidies, and programs that promote DEI.
Climate Change (Convergence)
The Climate Change Track covers the many consequences of rising temperatures across the globe.
Topics may include: Renewable energy and fossil fuel alternatives, sustainable practices, coastal relocation, plant-based foods, and forward-focused green startups.
Culture (Convergence)
The Culture Track explores our societal traditions, norms, and expectations.
Topics may include: Food, sports, how we work, fashion, art, literature, museums, theatre, and relationships.
Design (Interactive)
The Design Track encompasses all things related to interface and interaction.
Topics may include: Physical and virtual layouts, architecture, mapping of user experiences, product development, and planning for inclusive environments.
Film & TV Industry (Film)
The Film & TV Industry Track dives into the current and future state of film and television.
Topics may include: Distribution, financing, representation, technological advancements, and XR. Additionally, this Track showcases high level conversations about the future of the industry with leading creators and executives.
Future of Music (Music)
The Future of Music Track forecasts how we will imagine, create, deliver, experience and engage with the hit sounds of tomorrow.
Topics may include: Streaming, artist rights, artist payments, music marketing, touring, game industry integration, and new audio-centric technologies.
Game Industry (Convergence)
The Game Industry Track charts developments within one of the dominant entertainment and storytelling mediums of the 21st century.
Topics may include: Esports, in-game purchasing models, hardware, cloud gaming, inclusivity, the metaverse, and innovations in both narrative-driven and socially-driven experiences.
Health & MedTech (Interactive)
The Health & MedTech Track centers on how social and technological changes are impacting one of the world’s largest industries.
Topics may include: Equity, patient rights, shareability of data, CRISPR, telemedicine, mental health, CBD and psychedelics, 3D printed body parts, brain implants, and other new tech-driven innovations.
Making Film & Episodics (Film)
With an emphasis on the collaborative nature of the medium, the Making Film & Episodics Track explores the creative process behind film and episodic content.
Topics may include: Storytelling, screenwriting, virtual production, post-production, cinematography, new technologies and more. This track will also house conversations with visionaries looking at their creative process and careers.
Media Industry (Convergence)
The Media Industry Track examines the trends driving change in the media landscape and the power of the companies who control the message.
Topics may include: The business of streaming, audio and the creator economy, mergers and acquisitions, platforms, monopolies, freedom of speech, and the future of news reporting.
Startups (Convergence)
The Startups Track is all about young companies and the tireless founders behind them.
Topics may include: New products, new markets, new ideas, new business models, new approaches to funding, new strategies for inclusiveness, and new entrepreneurial hotspots.
Tech Industry (Interactive)
The Tech Industry Track highlights new innovations that will drive the world’s next wave of change.
Topics may include: AI/ML, blockchain, cryptocurrency, security and privacy, XR, social media platforms, enterprise solutions, hardware, software, chip manufacturing, wearables, robots, IOT, edge computing, data ethics, voice technology innovation, and accessibility.
Transportation (Interactive)
The Transportation Track acknowledges how technology is radically transforming various transit systems across the globe.
Topics may include: Last mile mobility, the hyperloop, autonomous vehicles, EVs, electric bicycles, personal air vehicles, delivery, drones, and commercial space travel.